Work in Progress in Unreal Engine

Share your creations!
We added a real loading screen and a pause menu. Update Video is coming soon

Retribution will come soon enough.


Should you kill every enemy you see?
In Lobo: The Howl Within, leaving dead bodies behind can trigger enemy investigations. They’ll warn others and form mini hordes to track you down.
Sometimes stealth > strength.
What’s your playstyle?


тест грабпака из 4 попы



Heavy attacks come at a cost.
In Lobo, using brute force puts enemies into aggro mode — drawing their full attention and making the fight harder. Sometimes charging in isn't the best move… or is it?


Spent some time to fix metal containers' UVs. Here are before and afters. Gives the scenes a bit more cleaner look!



Maybe you can block enemy attacks... But if you run out of stamina? You’re stunned. Time it perfectly though, and you trigger a counter that knocks enemies back—giving you space to reposition or fight others.








I added a flare effect

Devlog 24: Working on a bunker that'll act as a hub world, with a hanger for the Angelos, a dorm, maybe even a npc or two.

I created this, don't hesitate to give your opinion on the lighting