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Artia : Neo's Adventures - Gameplay dragon earth & air 🌳➕⚡

Our Kickstarter will start soon! Stay informed here ➡️https://kickstarter.com/projects/artiagame/artia-neos-adventures…

#indiegame #gamedev #madewithunity #gamer #manga #anime #rpg #gaming #Kickstarter #gamescon #gamscon2023

Hello everyone!

I've just released 1.1.0 version of the game and now it looks ok!

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#NinjaScroller 1.59.3 with A BEST FLOW!!!

A challenging #PixelArt #ActionRunner game with a #Retrogaming vibe🕹️

You will face #Ninja🥷, #Wolf🐺 and #Tornado🌪️

Watch 30s of #Gameplay 2023.08.23

Also available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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I added a weapon that shoots circular saw discs straight through enemies.

Also! I have a steam page up: https://store.steampowered.com/app/2561530/They_Come_In_Waves/

I created a community for it too - please join :)

And the latest devlog is up on the tubes: https://youtu.be/ef5YDgojtq0

I Added CRAZY New Weapons To My Zombie Game | Devlog
Welcome to the second FPS game devlog for: They Come In Waves! A Zombie FPS game made in Unity. In this video we take a look at the latest weapons I have bee...
https://www.youtube.com/watch?v=ef5YDgojtq0

working on slenderaudi remastered

Hello everyone!

I'm Sliced and I've created my very first Five Nights at Freddy's Fan Game.

The game is called Under The Blankets Arcade (The Inventor) and is the prequel of Under The Blankets: a game that I'll realease in the future.

Hope you'll like it!

Thank you for your feedback! Now Alpha 3 is out!

Asteria, Countdown has been updated with the technical issues reported.

Please consider donating a cup of coffee this Friday on Itch.io Creators Day https://lauralaureus.itch.io/asteria

Question to my fellow game developers:

Have you noticed any harm in setting the price of your games as "pay what you want" vs "free?"

More context in the article...

  9 votes Voting finished
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Pather - Main Theme OST

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Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear