All Posts in An Insanely Hard Boss Fight Runner 2
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Comepletly reworking the entire editing system, since it’s a lot more simpler and more importantly, less tedious than what it was in the past, probably gonna finish it up sometime either this or next week along with new collisions
You know your game is already going in a peak direction when your crappy ahh laptop can barely run a single frame without having a stroke
Should I just make transitioning spots or objects(hitboxes, doors, that stuff) just as it’s own class or should I make it a subclass a part of the entity class
I’m not sure which one’s more optimal
I’m sorta leaning towards it’s own class
I’ve been adding the test entity to the editor, and for some reason when there’s like more than 3 it just lags like crazy(probably because my laptop sucks and it can barely run even simple games and chrome)
Useful thing Alert! I've finally done it, now when I'm editing it'll show me the exact area of what it's gonna draw, is it gonna be used by anyone other than me? No, at least for now, is it gonna make level creation much easier? Yes
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And the older sprites for the second boss too 😭
Yeah that’s completely outdated, I didn’t even have a name for one of them until recently-
And I need to reimagine the whole battle anyway so it works out
Looking through Bryant’s Revenge Code again…. And holy crap-
I have so much I need to change and fix internally lol, even if some of it is sorta unnecessary to an extent, it’ll make it easier for expanding and readability
Stay tuned for more
Finally! This is just the base tile(made by @BluRabbit ) and now I'm gonna try to figure out the tile shuffling/arranging every time when it's created
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