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SCROOMAGE: The Clock is Ticking!
here's another devlog for SCROOMAGE outlining what's been going on for the past few months
https://www.youtube.com/watch?v=nof1dx73_xs

Guess what i'm trying to remake.

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for more than the past year me and some friends over at Delta Revised Studios have been working on this stamp-based 3D engine(granted the project was paused for 8 months) the code is a mess and the collisions and editor have way too many bugs but its home

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new lil' quality of life update

Optigan Engine now has interaction mechanics!

You can now:

- Pick up objects

- Activate objects

- Make checkpoints

- And... R A D I O

(Previously listed items may not be in original project)

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A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

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Got bored and decided I should make 3D heightmap editor in my engine.

Post you saw yesterday was made in 2D heightmap editor

This is still scratch btw.

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Bad apple in scratch list 😎

Heightmaps done in Elite, next things are multiplayer and improved raytracing, particles.

This is still scratch.

Delta Combat - Origins is going pretty well. Have an idea for a campaign and multiplayer is going very well and there is a new map.