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update day
mew colors are cool




Please welcome guest bosses from other games I've made (LIFT and Langit Lands) + a new boss. Other bosses might join soon :).
Back to square one with Halo: Fireteam Bravo's Scratch build. I've been working on it for so long but now it just feels like the engine is now spaghetti code. Will finally share progress on the game along with Halo: CE's build for once.
https://turbowarp.org/589123336/ Pre-pre-pre-pre-pre-pre-Alpha renderer for my 3d engine. Any suggestions on how to remove artifacts? (other than multisampling)
Edit: I'm using noise as foliage, so artifacts will be everywhere.


240p plane rendered with pixel parallax occlusion and texture support. Has support for precalculated lighting, meaning that full global illumination could be acheived.
12 votes Voting finished
So I tried making a shooter engine with TheGreenFlash's clone-based 3D engine in Scratch, and yes, I will update it and maybe make it into some games, but here is the current result: https://turbowarp.org/590333977/fullscreen?interpolate
I will add enemies soon.