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I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

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i got balls

In Celebration of my #spawnday, I am Releasing a "D7-Wikipedia!" It's Very Experimental, and I would like Feedback on it; It's 100% not finished yet, but when it is, I hope the community can enjoy it! #D7

>> https://sites.google.com/view/d7-pedia/ <<

Im starting on the 3d weapon models now, ive got a good base framework for the terrain

Behold: The Optigan Ring of Doom...

--Coming Soon to an Optigan Port Near you ;)--

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I'm planning on making a map editor in my 3d game engine soon. I want to make a UI so users can switch between items they can place.

#D7

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New terrain engine for an upcoming 3d fps game

Working movement

UI

Modeled a Skyblock map, made a motion filled arm, and then I created a settings menu for more interactivity.