showoffyourwork in GameDev


Hello everyone! Since the first playable demo from #KingsVsPirates is out, in using this time to participate in gamejams and this weeked was time for #kenneyjam! Check it out at https://t.co/y0YzszWXFv
#indiegames #gamedev #gamedevelopment #indiegame

This week I've been working on the main menu and the credits screen, as well as the game's music. Also the microwave humming then dinging after you've put something inside it, and the character wielding the weapon they use to attack the scarecrow.

Hello Hello everyone! This weekend I participate on ScoreSpaceJam20 Meet my new game Soul Keeper! Enjoy! https://t.co/rGzKafZggY
#indiegamedev #indiedevs #gamedev #madewithunity


 I'm taking a short break from Fire Leaf Water briefly to code new stuffs for my future projects. I'm using this game as base for the code.
 Shot 1: Guided missiles for bosses
 Shot 2: Supporting boss which boosts other boss

I worked on the ending cutscenes. But they still need custom animations for that extra bit of polish.
I also implemented a note that you can pick up and read.
The picture is an establishing shot that appears at the start of the game.


I've previously once showed the Profanity filter option in action (https://gamejolt.com/p/okay-you-know-what-i-am-not-waiting-for-s…), but never shared a tiny, but rough explanation as to how it kinda works.
Now that I'm integrating Localization tools into the game, I might aswell do it now. lol


[insert elevator music here]




Where does the elevator will take you?