General in Garry’s Lair: All things Garry Gabbage
Share your trashy stuff!
If you want a really unique take on FNAF 2 mixed with aspects of sister location and some of Scott’s later games, try @CircuitBoardProductions new game: Fazebear Factory. It deserves a lot of attention.
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I am just about done with the jumpscare sequence!
Things Added: SFX (Doors, robot, collision, etc.)
Alarm with blinking lights
Glass destruction simulation and particle system
The Todd head now gets impacted when the wheel falls off and hits it.
I honestly kinda like this vintage Todd render. Expect to see a lot of renders like this in Corrupted Files. The model aint good but the rest is...
Does having a goofy looking PFP make people think less of my projects, or hesitate to view them? I’m asking new followers especially.
14 votes Voting finished
Cool blender/unreal engine 4/5 tip: you can actually export physics simulations (liquids/physics bodies/more) as .abc files and import them into unreal engine to create resource low fake physic simulations. Read more in the article:
Anyone got ideas for gameplay mechanics for corrupted files? I already got some in mind, but I like suggestions too. (CF is a free roam fnaf fangame, think The Glitched Attraction Mixed with Tjoc and smaller aspects of security breach.)
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The jumpscare animation/cutscene is now officially kinda scary....
Still need to improve a few things (Smoother transition, better lighting etc) before it's finished, but heres a sneak peek of what the final version will look something like:
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Working on a jumpscare/cutscene for the new reworked version of the game. (Work In Progress) Made In UE5, animatronic: Vintage Todd the Triceratops (Made in Blender
Corrupted Files: A free roam fnaf fangame by me (Game page needs updates soon)
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The FNAF Movie's Dream Sequences in a Nutshell: Animated in Blender by me.
Despite the simplicity, this took me three days between rendering in cycles and animating at literally 3 fps on a 3060! The movie models are good, but unoptimized.
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