General in Garry’s Lair: All things Garry Gabbage

Share your trashy stuff!
So about the game's minimum requirements:


I played @CircuitBoardProductions new game: Fazbear Factory! (https://gamejolt.com/games/Faztory/813670). I had a blast playing this, and you will too! I'm not the best commentator, and the game audio is way too loud, but it's the least I could do to promote the game.


If you want a really unique take on FNAF 2 mixed with aspects of sister location and some of Scott’s later games, try @CircuitBoardProductions new game: Fazebear Factory. It deserves a lot of attention.


I am just about done with the jumpscare sequence!
Things Added: SFX (Doors, robot, collision, etc.)
Alarm with blinking lights
Glass destruction simulation and particle system
The Todd head now gets impacted when the wheel falls off and hits it.

I honestly kinda like this vintage Todd render. Expect to see a lot of renders like this in Corrupted Files. The model aint good but the rest is...
Does having a goofy looking PFP make people think less of my projects, or hesitate to view them? I’m asking new followers especially.
14 votes Voting finished
Cool blender/unreal engine 4/5 tip: you can actually export physics simulations (liquids/physics bodies/more) as .abc files and import them into unreal engine to create resource low fake physic simulations. Read more in the article:

Anyone got ideas for gameplay mechanics for corrupted files? I already got some in mind, but I like suggestions too. (CF is a free roam fnaf fangame, think The Glitched Attraction Mixed with Tjoc and smaller aspects of security breach.)


The jumpscare animation/cutscene is now officially kinda scary....
Still need to improve a few things (Smoother transition, better lighting etc) before it's finished, but heres a sneak peek of what the final version will look something like: