All Posts in Godot



Today I added the plugin ControllerIcons to my game, which provides a dynamic system to display icons depending on the input type you are using. Works pretty neat to far, but at some point I have to create my own icons which fit the style of the game.

After about 3 years of developing my own game in my spare time and many cups of tea, I have accumulated a small stack of notes in addition to my Trello board with many cards and my sketchbook. Still a lot to learn. Still love it!












Just released a free, educational game where you multiply and divide using the base10 system
Try it out: https://gamejolt.com/games/cookie-clone-factory/785120


Power and third animatronic! Tomé is an amalgamation of wires with sharp claws, he's afraid of light so just flash him out of your doorway (where he consumes power). Be careful though, if you try to close the door on him, he can just grab it and get in...



Almost ready for the launch of our closed alpha to test our platform with selected users.
Leave in the comments which game you would like to publish in Anarky.
https://anarkyworld.com/


Hey everyone! For this February, I'm developing a new Valentines Day update! Catch Cupid and avoid his arrows. Technical stuff: I made Cupid follow a path, then move left or right depending on where the player is. Here's a small clip of cupid shooting!



I guess the camera system is done. It's controlled via the mouse wheel because there are only 3 cameras, one after the other. The FNAF 1 hall in the middle is for the funnies, don't take this game too seriously... i mean, look at the jumpscare LMAO