All Posts in Godot

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This week I began programming gnomes that will try to pillage your camp! (WIP)

I also started to work on the fairy that will deal with them.

(We will be sharing more on that soon!)

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The same Insectile can have many different morphs! Part of the fun will be experimenting to find them all!

We have release our demo here at @gamejolt

Bash & Crash is a chaotic billiard roguelite with randomized dungeon and upgradeable skill.

#godotengine #doudolgames

https://gamejolt.com/games/bash-and-crash/910142

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Wanted to do idle animations much earlier, but not feeling like it until now.

Anyway, here are the 2 animations I did for Smitty.

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Subzero Tides is developed with the Godot 4 engine. There are a few released devlogs:

- Colonist AI introduction

- Rapid UI prototyping

- Importing 3D world workflow.

Available at https://logicalprogression.tech/Devlogs/

#screenshotsaturday #godotengine #indiegame

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Parrying & Reflecting

Tutorial Available

https://youtu.be/4mmarlzESE8

Parrying & Reflecting Shield - RPG System Design in Godot 4
Parrying and Reflecting shields are used in the Dark Souls series (Parrying) and the Zelda series (Reflecting). Made a tutorial in Godot 4, for the basic wor...
https://www.youtube.com/watch?v=4mmarlzESE8
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Testing out a new enemy!

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Sliding on the platform! #GameDev #Art

0.3.0 Update - Hopefully the final update for the demo.

I polished a few more things and optimized some code. The key feature of this update is the visual indication for the power ups duration.

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Phase 1 sneak peek (New version)

#indiedev #gamedev #15seconds #godot