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While working on levels, I decided to add some FXs to traps' death. Wooden traps and electric rods will shoot smokes when destroyed.





Expansion continues! After redesigning some rooms, barriers and switches are added in as part of puzzle of Area F. Here are some shots from new rooms:

First Adventure - a Zelda-like game on our GameJolt




I decided to redesign Area F to open branch to more rooms and to set puzzle. Because of that some rooms must be changed and new rooms must be constructed. Here are some shots from those rooms.
Replaying and Updating


We've added a GUI for weapons and items. We also changed the camera's 'feel' so it's further away.
https://gamejolt.com/games/FirstAdventure/544717
#3D #gamedev #screenshotsaturday #indiegame #arpg #action #adventure


Surviving in new rooms in Area F


Normally I prefer quality over quantity but for variations why not? here are two rooms filled with many enemies (quantity).