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What do you think?

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Alright your good, I wish you a nice day!

This is actually great

And I'm impressed you went with Game Maker

screenshot_2025-07-12_185123.png

I prefer base mode but this isnt a whole lot different from base mode + PMAN, the main differences are Henry and PNM being annoying, with the occasionally OZY intermission.

There is almost an idea with PNM and OZY, one of them demanding a sudden amount of camera shut offs to defend yourself, with the Henries interupting your routing of PNM, and the other needing a clean path towards your office so to maximize damage. The mode does it well enough for me to recognise it but it does feel a bit unfocused, with most of the characters not really complementing these 3 super well due to their buffs just being the base character but slightly harder without much consideration for the all modifier mode. Like Suicide Mouse does literally nothing in this mode because it is super camera focused, and you deal with him during OZY AM anyway.

Not a terrible mode, my one suggestion in current is to make the Henries leave a little earlier in PMAN, since you are kind of fucked if one camps the Meat Freezer by the turn of the hour, which can very easily be extended by office characters to get you killed by PMN, but overall the modifiers are super mixed bag here, base mode is better by cohesion alone. Probably the last thing I will do with this game until 2.0 or if I get bored whichever happens first.

Just beated Silliestness + Pman, and oh boy it was so difficult.

Completion: https://www.youtube.com/watch?v=zjURKMHo700

The main difficulty comes from the Henry gang + Minnie's combos, like having to plan around that efficiently is so difficult.
Mickey constanly getting into the office is also a big part as of why this mode is so difficult since the only viable way is to get him out of there trough the Meat Freezer.
Henry is the only one who may or may not need rebalancing, like it sometimes felt like they just started to go brbrbrbbr and sprinted trough the building the moment that i didnt look at them inmediatly lol.

Overall, pretty well balanced mode! Took me like a week+ to beat it.

Cant wait for 2.0! :D

Free

FNaTI AE: Ridiculous & Silly CN

Version: 1.3.06 days ago
My first completed Gamemaker game. Have fun!

Warning:

This game is not an official version of AcedRain's or AnArt1996's FNaTI.

This game does contain flashing lights, loud noises, and disturbing imagery. This game also has memorization mechanics. You're warned.


Working on a 2.0:

Ello! After a long while of this game's existence, I decided I wanted to try again with this as I am not proud with how I executed some things in 1.0 and believe I can do better. I now have a more in-depth knowledge of Gamemaker: Studio 2, . I can't say if I am going to remove, keep, or change things (I am specifically talking about both Silly & Ridiculous mode), but 2.0 will aim to be have better gameplay flow and better game design. As far as I playtested 2.0, 2.0 will likely to be more fast-paced than 1.0. I am not guaranteeing anything, even the stuff I already said, but my goal is to make 2.0 more fair & fun than 1.0! As it was a mess for both playing it and the backend of it. Thank you for reading, I wish you a forever nice day ;]


Check out the original & their remake counterpart! Both of the them are extremely amazing!:

C H E C K T H E M O U T N O W

FNaTI: Anniversary Edition (the Original): https://gamejolt.com/games/fnatianniversary/510774

Treasure Island: Abandoned Enigma (the Remake): https://gamejolt.com/games/abandonedenigma/932380


Enemies Kill/Attack timers :

• PNMickey: 8 seconds

• Oswald: 10 seconds

• Disembodied: 2.5 seconds

• Acephalous: 8 seconds

• PNMinnie: 10 seconds

• The Face (Non-Ridiculous Mode): 6.5 seconds

• Pluto: 10 Seconds

• Suicide Mouse: 20 seconds

• Telephone Mickey: 10 seconds

• Henry: 9 seconds


Credits:

-Disney Corporation: Mickey & Friends

-Slimebeast: Creator of Abandoned by Disney

-The FNaF Franchise by @realscawthon

-FNaTI by @RadianceGamesOfficial , @AnArt1996

-FNaTI 2.0 by @AnArt1996

-Recoded by @Shareye

-Beta Testers: @BusterTheHedgehog


Special Thanks:

-Special thanks to AcedRain for giving me permission to make this! It really helped me learn a lot about Gamemaker Studio 2!

-Special thanks to @CesarZ & @Walug123 for their games being the inspiration for me to make this!

-Special thanks to @braydaloy for helping me with the camera flip issue!

-Special thanks to everyone who helped work on this wiki (most of these assets came from there)!:https://abandonedbygod.fandom.com/wiki/Five_Nights_at_Treasure_Island:_Anniversary_Edition#Overview


Five Nights at Treasure Island Anniversary Edition by AcedRain

Nocturnum: Director, GUI, Sound Design, Voice of Greg

Mecasora: Sound Design

Enlain: Animation, Programming, Sound Design

Peytonphile: Opening Sequence Programming

Twisty: Music, Sound Design, Opening Sequence, Renders

Hudoboy: 3D Modeling, Animation, Design

The Caretaker: Opening Music, Extras Music

Anart1996: Creator of FNaTI, Voice of PNMickey and Oswald (Edited by Enlain)

AlexanderComics: Voice of Acephalous (Edited by Enlain)

PuritySin: Voice PNMinnie (Edited by Enlain)

SubwooferX3: FNaTI 4.0 MickMick Model


#fangame #fnaf #horror #action #survival #pointnclick #strategy #FNaTI



teen
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed

Hey y'all. I hate to do this, but I haven't been feeling great this week, I am delaying the v1.2.0 update. No clear idea for how long, but do know it is almost done. I am gonna try to add delta-timing to the game. I wish y'all a great week!

Hello y'all! Wanted to let y'all know I am working on a 2.0, but there is also an v1.2.0 update coming too, to leave 1.0 in a better state while I work on 2.0. Not gonna try to reveal a lot, but here's what to expect for v1.2.0

Update 1.1.1:

-You can now randomize the enemies' difficulties by pressing the [Space Bar] while on the menu.

Patch notes are in the article. I hope y'all have a nice day! I'm going to school.

Alr I've realized I made a mistake with Disembodied's timer, which causes him to take longer to get on your desk the more he attacks. Ima wait awhile before I fix this, so if y'all find any bugs, this is the best time to tell meh. So yeah, whoops

Last major update: v1.0.0

I updated a lot of things, so I'll only mention the more notable ones in the article.

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Do not ask me what I've done

Update Patch v0.1.1 for FNaTI AE: Ridiculous CN

Hello! Recently bacc from the school. I think I'm 8 hours late, but I made a game.