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What do you think?

one word

Yes... This game looks awesome!

i wonder if this game will have mod support

YOOOO

I will be waiting for the executable version since the browser takes lot of ram

Free

Duk Battlegrounds

Version: 0.1.111 months ago

A platform fighting game with lots of weapon combinations and other perks to choose from! With birds!

#action #platformer #fighting

Created using Turbowarp, a mod of Scratch 3

This is NOT a finished project, and is on an indefinite hiatus.

I do not own the sound design of this game. The music is from the following:

Menu - Kirby Battle Royale (Nintendo)
Battle Regulations - Kirby Battle Royale (Nintendo)
Multi-Man Smash - Super Smash Flash 2 (Chernabogue)
Another Dimension - Kirby's Return to Dream Land (Nintendo)
Several Battle Themes - Miitopia (Nintendo)
Fatal Blooms at Midnight - Kirby Triple Deluxe (Nintendo)
King Pig and his Maniac Minions - Angry Birds Epic (Rovio)
Online Practice State - Super Smash Bros. Brawl (Nintendo)
Stage Builder - Super Smash Bros. Brawl (Nintendo)

Sound effects are from Super Smash Bros. Brawl/Melee, Kirby's Return to Dream Land, Half Life, Street Fighter Alpha (Nintendo, Valve, Capcom)

The following custom Turbowarp extensions were used:

Clones+ (LilyMakesThings)
Looks+ (LilyMakesThings)
Utilities (Sheep_maker)
Color Picker (TheShovel)
Sound Expanded (LilyMakesThings)
Stretch
Lily's Toolbox (LilyMakesThings)
Comment Blocks (LilyMakesThings)
Gamepad
Script Management (0znzw)
More Control (LilyMakesThings)
JSON (Skyhigh173)
Hyper Sense (Sharkpool)
Pause Utilities (Sharkpool)
Clipping & Blending
Video (LilyMakesThings)
Files
Runtime Options
Window Controls (CubesterYT, BlueDome77)
Animated Text (LilyMakesThings, Scratch Lab)

Major credits to the Turbowarp Discord server and you for helping me make this project a reality.



all-ages
Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

made a new banner for the game and also its final logo

took a day-ish to make

projectile showcase

these were a gigantic pain in the ass and are still kind of broken but im just glad they work

hit effects, woohoo

yeah thats pretty much it

they look cool though

combo showcase 2: wombo combo boogaloo

i forgot to post the first combo showcase on the game page womp womp so heres another one

also i finally added walls when i should've done that way too long ago because people thought this game would have blastzones

we did it, attacks are coded in

still very unfinished, i dont know why the hitbox collision between the hitboxes and p2 are delayed

also the engine hit 10,000 blocks

both players can now attack

and this, my fellow americans, is where the cooking truly begins

player 2 coding progress (he is very broken)

coding in player 2 rn, and to do that i must manually replace every list block with p1 properties to p2 properties

cant you tell i love coding

okay 3 melee and 3 ranged weapons are done and done

now i should really code in player two, which involves me duplicating every single sprite in player one

i know i suck ass at optimization but this is still made in scratch

2 month anniversary of this game page happy birthday to me