THIS GAME IS STILL VERY EARLY IN DEVELOPMENT.
The POPGOES series is being rebooted. It's being made again, with new designs, new gameplay, a refined story, and with an experienced new team dedicated to making this happen.
Check out the original game, and other content that is now non-canon due to the reboot:
A prologue to POPGOES Evergreen, called POPGOES Arcade, has already been released! It's a part of the reboot, and it's a ton of fun. Check it out here:
POPGOES is an official, fan-developed Five Nights at Freddy's spinoff series that only takes the first three FNAF games into account, and POPGOES Evergreen is the newest entry, officially backed by Scott Cawthon as part of the Fazbear Fanverse Initiative.
One year has passed after the fire at Fazbear's Fright. An inventor has single-handedly revived the animatronic restaurant genre with his own location called The Popgoes Pizzeria. Promising total safety with his advanced and well-behaved animatronics, the man truly believes he might own the greatest family restaurant ever.
However, Popgoes the Weasel and his animatronic gang are only well-behaved because that's how they were programmed. Popgoes sings and makes pizza, Blake helps kids with their WeaselWare phones, Stone gives directions outside the building... They all do exactly as they are told, as any robot should.
But, unfortunately for you, it looks like somebody has just told them to do something else...
Story - POPGOES Evergreen has a refined story that will be familiar to POPGOES fans, but with some interesting changes that should be surprising and satisfying. Throughout the years I have thought about how certain parts of the story could be improved, removed, or added to, and this reboot gives me the opportunity to present the best version of POPGOES possible.
Gameplay - The gameplay in POPGOES Evergreen will be overhauled drastically. The night gameplay will mostly stay the same, but the execution will be improved as much as possible. The game will feature seamless turning animations, simpler office interactions, and some brand new mechanics. We are also removing the "brain minigames" and replacing them with something brand new.
Replayability - We have spent a lot of time thinking about replayability for POPGOES Evergreen. We think it's important for extra content to exist for players who want to go the extra mile, and because of that we have designed a massive collectibles system, with around 100 things to unlock in total. If you're a completionist, expect a LOT of stuff to do, and even more if you buy the paid version of the game!
Design - Everything in this game will be designed, modelled, drawn... from scratch. That includes every character and every room. Some characters will change more than others, but we're trying our best to make everything a huge improvement. The original POPGOES is over 5 years old now!
Kane Carter - Director
Garrett McKay (Fredbear & Friends) - 3D artist
Emil Macko (Five Nights at Candy's) - Programmer
Smashing Renders - 3D artist
Mr. Nobo - 3D artist
Sian Mewburn - Concept artist
StupidButterfly - Cartoon artist
Vitch (The Web of Cogs and Oil) - 3D artist
Radiarc - Composer