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POPGOES
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THIS GAME IS STILL EARLY IN DEVELOPMENT.


The first chapter of the rebooted POPGOES series, called POPGOES Arcade, has already been released on Steam! It's a huge RPG that takes place before POPGOES Evergreen, and it's a ton of fun. Check it out here:


The second chapter, myPOPGOES, is also available to play on Steam and mobile devices. Play minigames, customise your toy, and learn all about Bonnie Glade, a super important character in Evergreen. Check it out here:


You can also check out the original version of POPGOES, and other content that is now non-canon due to the reboot:


POPGOES is an official, fan-developed Five Nights at Freddy's spinoff series that only takes the first three FNAF games into account, and POPGOES Evergreen is the newest entry, officially backed by Scott Cawthon as part of the Fazbear Fanverse Initiative.

One year has passed after the fire at Fazbear's Fright. An inventor has single-handedly revived the animatronic restaurant genre with his own location called The Popgoes Pizzeria. Promising total safety with his advanced and well-behaved animatronics, the man truly believes he might own the greatest family restaurant ever.

However, Popgoes the Weasel and his animatronic gang are only well-behaved because that's how they were programmed. Popgoes sings and makes pizza, Blake helps kids with their WeaselWare phones, Stone gives directions outside the building... They all do exactly as they are told, as any robot should.

But, unfortunately for you, it looks like somebody has just told them to do something else...

Good luck!


Story - POPGOES Evergreen has a refined story that will be familiar to POPGOES fans, but with some interesting changes that should be surprising and satisfying. Throughout the years I have thought about how certain parts of the story could be improved, removed, or added to, and this reboot gives me the opportunity to present the best version of POPGOES possible.

Gameplay - The gameplay in POPGOES Evergreen will be overhauled drastically. The night gameplay will mostly stay the same, but the execution will be improved as much as possible. The game will feature seamless turning animations, simpler office interactions, and some brand new mechanics. We are also removing the "brain minigames" and replacing them with something brand new.

Replayability - We have spent a lot of time thinking about replayability for POPGOES Evergreen. We think it's important for extra content to exist for players who want to go the extra mile, and because of that we have designed a massive collectibles system, with around 100 things to unlock in total. If you're a completionist, expect a LOT of stuff to do, and even more if you buy the paid version of the game!

Design - Everything in this game will be designed, modelled, drawn... from scratch. That includes every character and every room. Some characters will change more than others, but we're trying our best to make everything a huge improvement. The original POPGOES is over 6 years old now!


Director - Kane Carter

Programmers - Emil Macko, Tuparman

3D artists - Garrett McKay, Alexis, E.Breddy, NeeTroo, Smashing Renders, Vitch, Mr. Nobo, Odium, stuAvenue, bonzee

2D artists - StupidButterfly, Sian Mewburn, Tigera Rainbowra, SmoochaGhost, ZouraStudios, Derpmii, JennyKai

Composer - Radiarc


#popgoes #fnaf #fangame #fivenightsatfreddys #horror #reboot #remake #action #scifi #survival #pointnclick #strategy #evergreen



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Fantasy Violence

POPGOES fanart showcase for this week! Check these out! (30/01)

Sources for all four of these, AND A NEW POPGOES STICKER, are in the article!

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HEART OF STONE

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I was interviewed by RyeToast!

Please check out the full podcast episode here, where we discuss the past, present and future of the POPGOES series. Plus a new teaser/wallpaper at the end!

https://youtu.be/YDzg4MH8yoA

https://youtu.be/YDzg4MH8yoA
https://youtu.be/YDzg4MH8yoA
https://youtu.be/YDzg4MH8yoA

POPGOES fanart showcase for this week! Check these out! (23/01)

Sources for all four of these, AND A NEW POPGOES STICKER, are in the article!

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Spanish-speaking fans have had a VISIBLE IMPACT on sales for Mobile!

We had more purchases from Mexico, Argentina, Spain, and Colombia this week than during the launch of the game!

Thank you very much. Please continue your support!

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