views
504
likes
11
Game Community
KUNOLEO
250 Members

Comments (16)

What do you think?

@KUNOLEO Hello KUNO developer,please tell me when this game will be released?!,otherwise we are all waiting for the 4th part of Hayami Chan,can you give me an correct answer or are you afraid to post something that youtubers players (like me,for example) should not know,at least give me the correct date and answer to my questions KUNO!.

If this is the hardest game in the series does that mean the game will finally make it all better

(placeholder flavor text)

A string of unexplained deaths and disappearances has gripped the city. Homes left abandoned, TVs and computers frozen on a single animated show—one that no one seems to remember airing.

Detective Adam Blixt has been assigned to uncover the truth. Was it a coincidence, or is there something far more sinister lurking within the frames of this mysterious anime? As the investigation deepens, so do the anomalies, drawing him closer to an unsettling presence that refuses to be ignored.

hayami-chan.png
wip-text.png


teen

Was thinking of maybe ditching the 4 in the title & just go with a subtitle, that's how I'm doing it with the Her Nightmares series & this game will more or less be a reboot.

But let me know what you guys think

  49 votes Voting finished
Loading...

New minor redesign for the Tiffany character along with some other minor details.
Working on the office area, and looking for bugs

Bathrooooom

Updated the screenshots on the Game Page

Loading...

Now with more coffee

https://youtu.be/uJxp6nIAKe4

https://youtu.be/uJxp6nIAKe4
https://youtu.be/uJxp6nIAKe4
https://youtu.be/uJxp6nIAKe4
Loading...

I don't have a whole lot of new stuff to show off yet.

The home area will be the foundation for future areas in the game. I will be working on a cutscene "template" later.

Just got to iron out some bugs first, before working on new stuff.

I was thinking of maybe changing the Map Screen in the game.

Rework!

I'm "reformatting" a lot of code and the like for the project, when working on the Headpat Engine, I learned some tricks to make it easier for myself.

Doing it like this will help me work more efficient & help me release the game sooner

Been adding a little inventory system to the game & a few items you'll be able to equip and interact with in different ways. (blurred out for spoiler reasons)

Still tinkering with the UI and Menu design, but things are coming along smoothly

final map design thing

Been working on the game UI, stats like percentages and timers were always on-screen, but now most are viewable only in the menu.

Time now moves only when performing activities or moving between areas, instead of constantly ticking in the background.