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Hensen Hopper

Version: 0.2.23 months ago

In this top-down shmup, you control Hensen Hopper, a vigilante grasshopper from the lower west side of The Garden who has taken it upon himself to take back his home from the control of the nefarious Yellow Jackets! Armed with his trusty honey-gun, you will help Hensen fight back against the Yellow Jackets with the aim of putting an end to their reign of terror and saving The Garden from villainous insects!


This game fully supports the following input modes:

  • Keyboard/Mouse

  • Xbox controller

The controls will be explained by in-game hints but are also listed below.


| Action: | Keyboard: | Controller: |

| Movement | Arrow Keys | Left Joystick |

| Fire | Space | Right Trigger |

| Pause | Esc | B |


This game features two music tracks by Kevin MacLeod and numerous sound effects from Zapsplat.


#arcade #shooter #comedy #action #retro #other



all-ages
Cartoon Violence
Comical Shenanigans

Version 0.1.0 of Hensen Hopper is now public! I know this game is very lackluster at the moment but I have a ton of planned additions that I will get to work on really soon!

Anyway, here's a short game-play video from the beta: https://youtu.be/Th_cB6CRhFA

https://youtu.be/Th_cB6CRhFA
https://youtu.be/Th_cB6CRhFA
https://youtu.be/Th_cB6CRhFA

Happy New Year everyone!!!

I'm working on compiling the first beta builds (three separate builds, for windows 32/64 and linux) as I type so Hensen Hopper will be available to buy and download very soon!

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I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

I think it'd be funny to have the enemies just, like, poof away when you defeat them haha. I think that's what I'ma do for the defeat animation.

There really isn't a whole lot else I need to do to prep Hensen for the beta build out! Honestly, I'm just making this post to think through what I still need to get done with this project in order to push the first beta before the end of the year.

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I have two things to show off!!! Firstly, the hints system is now (in enough of a sense for the beta build-out at least) functional, and, secondly, I tweaked the honey-bullet sounds a bit to try to make attacking the enemies more satisfying.

I'm thinking of having the HP system in Hensen Hopper be Hensen's morale rather than health. I think that'd make more sense with the healing item being what it is; Hensen gets stung, he looses morale, but eating his favorite food restores it.

Is a fully-interactive tutorial necessary for the beta build-out or are the in-game hints enough for this stage in the games development? I plan to implement a fully interactive tutorial eventually but that may not be very important for now...

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I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.

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The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.