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Hensen Hopper

Version: 0.2.4about 2 months ago

In this top-down shmup, you control Hensen Hopper, a vigilante grasshopper from the lower west side of The Garden who has taken it upon himself to take back his home from the control of the nefarious Yellow Jackets! Armed with his trusty honey-gun, you will help Hensen fight back against the Yellow Jackets with the aim of putting an end to their reign of terror and saving The Garden from villainous insects!


This game fully supports the following input modes:

  • Keyboard/Mouse

  • Xbox controller

The controls will be explained by in-game hints but are also listed below.


| Action: | Keyboard: | Controller: |

| Movement | Arrow Keys | Left Joystick |

| Fire | Space | Right Trigger |

| Pause | Esc | B |


This game features two music tracks by Kevin MacLeod and numerous sound effects from Zapsplat.


#arcade #shooter #comedy #action #retro #other



all-ages
Cartoon Violence
Comical Shenanigans

You know, it might be better for my lang manager object not to be a singleton with DontDestroyOnLoad invoked. It'd be a lot more practical to have one in every scene containing definitions for the different texts you see in that scene.

I wrote a modular language system! I can now add new entries with definitions in as many languages as I please and all from the inspector window in the Unity editor! This allows me to potentially have Hensen Hopper translated to other languages easily!

Alright! Got that message system put together!

https://gamejolt.com/p/i-ve-decided-to-have-the-statistics-behin… I'm gonna replace this with a separate message system so scripts can simply send messages into the wind for other scripts to read as needed.

I've gotten a rudamentary version of the daily questing system put together now! Might do some code cleaning and then shift focus to my first proper devlog video for the rest of the day I'm thinking.

I've decided to have the statistics behind the quests in Hensen Hopper be handled as actions reported to the quest manager rather than try to write variables into a whole bunch of scripts solely for quests.

This is I think the second time in the Hensen Hopper project I've forgotten C# dictionaries exist and tried to reinvent the wheel by making a list of ordered tuples...

QUESTS COULD REWARD DROPS THAT WILL BE GIVEN TO THE PLAYER WHEN THEY START THE GAME... Sorry, got a little excited lol.

What if I also have loading screen text entries to give little tidbits of lore regarding The Yellow Jackets, The Garden, and Hensen himself and maybe also hints/tips as well?

Okay so I wasted a TON of time today binge-watching season 7 of Supernatural and have a store to go to today, BUUUUT, I should be able to squeeze in 2-3 hours of development and I'm off tomorrow and Saturday too so progress shall be made on Hensen!