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Koppy
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Comments (5)

What do you think?

Underrated as hell keep up the good work ✌️

I played this on itch.io because the touch controls overlayed right over the screen on this site on my phone, but I just wanna say this is neat so far! The high jump mechanic seems like it could be used in cool ways.

I don't know if the game jolt demo differs in any way, but I just wanna point out that I have seen enemies walk off platforms and continue walking on thin air, you might want to do something about that. Anyways, best of luck!

cool

here, have a cheezecake 🍰

Awesome game!

good stuff here

Free

Koppy Kopsocks: Web demo

Version: 0.8.314 days ago
Play directly in your browser here
Free

Koppy Kopsocks (Demo ROM)

Version: 0.8.314 days ago
Download the Gameboy ROM file (.gb) here. In order to play the ROM locally, you must run it on an emulator that supports Gameboy (DMG or Colour) ROMs. Some GBA emulators might also be able to run this game. Check this post for more instructions: https://gamejolt.com/p/new-update-game-s-rom-now-avaliable-to-download-added-title-ca-dpwkcepf

Koppy Kopsocks!

English

A platformer game for the gameboy systems (DMG and colour)!

kopsocks_banner_a1-300.png

An early build of the game is currently avaliable to the public. This is only to receive feedback about the gameplay.

⚠ This game is still on a very early stage of development, therefore it will be lacking in some content and could possibly have many bugs and glitches ⚠

Controls

  • / to walk left/right;

    Double tap / to sprint.

  • Hold or X to charge a jump, then release to do a star jump (the jump power varies from the amount of power you charged);

  • Z to jump;

Credits

Music (menu screen + all levels) composed by ENAHU64.

Socials

Follow Koppy in these socials!

Youtube / Twitter / Bluesky / Facebook / Instagram / TikTok empty

Support Koppy here!

Patreon / Itch io (donation)


Koppy Kopsocks is also avaliable on Itch io.

Game under development since september 2024, on the GB Studio engine (version 4.1.3).

You can also play the 2023 Scratch prototype! (Back when Koppy was known as Kumper)


Português

Este é um jogo para o Gameboy (DMG e colour)!

kopsocks_ng_banner2.png

Este jogo está ainda em desenvolvimento, mas está disponivel para jogar diretamente no browser. Isto é para coletar feedback do jogo.

⚠ É possível que encontres bugs neste jogo. Além disso, nem tudo funciona corretamente por agora ⚠

Controlos

  • / para andar para os lados

    Carrega nessas teclas 2 vezes seguidas para correres mais rápido.

  • Pressiona ou X para preparares um salto, e depois solta a tecla para realizares o tal salto (quanto maior tempo tu pressionares na tecla, mais alto tu saltas);

  • Z para saltar (este é um salto normal);

Créditos

ENAHU64, por criar a música (tela de início + a música dos níveis) para o jogo.


Os links do jogo e das redes sociais encontram-se em cima.


Tags

#Koppy #Kopsocks #KoppyKopsocks #Kangaroo #Retro #Platformer #Platforming #Jump #Jumping #Gb #Gbc #Gameboy #GameboyColor #GameboyColour #GBstudio #retro #Kumper #KumperSocks #jackalocked #english #portugues #ptpt #portuguese #Portugal



all-ages
Mild Cartoon Violence
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Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

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Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

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I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

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Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...

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Level title cards!

When you start a level, you are met with a title card instead of being teleported to the level right away.

For now it only says the name of the level, but I'm planning to add more stuff like indicating if you collected the medal there

More backgrounds added!

There are many colours to pick from...

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Updating the menus!

- The menu (after the title screen) now has a background (I'll still mess with the colours) & plays music (that is the same as the title but with only the wave and noise channels active).

- Navigation in the menu is also better now.

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LOTS OF NEW PROGRESS FOR KOPPY KOPSOCKS

- Completelly revamped the sprint controls that have been bugging me (literally) for many months

- New sound effects using FX hammer!

- New remastered music! (Composer: ENAHU64)

- And other features in the works...

"Your 2021 art can't be that ba-"

Just found out that I actually saved an art that has Koppy's first ever design, his name was Kevin (I was horrible at giving names) and he was going to be part of other project of mine.

(Read article for more context )