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Game Soundtrack

2 songs

Vas Poenitentiae - First Follower
 

You, the protagonist of this game, have always been a bit introverted, meaning you never made many friends. And you have never been crushed on...but that changes when you have an encounter with a group of cute girls.

In this game, you’ll be able to spend time with them all and learn about their interests. All the while, your childhood friend Petra will help you make the right choices for getting the girl.

Just make sure that you aren’t attracting any…*unwanted* attention…

#horror #survival #psychological #visualnovel #pointnclick #3d #2d #datingsim #love

Credits:

Art by @TheFunnyArtist

Texturing, programming and graphic design by @Vas-Poenitentiae

Game page created by @PixProtogen1

(This description originally contained a piece of artwork. It has been moved to the gallery for the purpose of preservation)



teen
Intense Cartoon Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Suggestive Themes
Strong Language

I have recently seen vector sprites that are extremely good. I plan to use such tools for character concept designs.

Thank you for showing me just how good a vector sprite can look, @Stardust_2114

I'm boutta model a ton more maps for the game

That's my pet emoji I call him Dipshit.

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Welcome to the property brothers, where today we made an actual room for the game instead of continuing to use the testing map.

Oh, and there's other visual improvements, too.

Half-wondering what it would be like if this game was called “I+U 4-Ever!” Or something. Such a name has a wholesome and upbeat tone, but can easily have darker implications.

I’d also want to revamp the page design for this game.

Good news, there will be a lot more drawings now as the artist is now joining major projects.

hmm, now we can expand the projects for all of you, hope everything goes well.

this person is: @TheFunnyArtist

When I'm finished working on this game, I'm gonna try and rebuild "Nanashi No Game".

Full plan in the article.

Image is me when jumpscare:

Going to make slight adjustments to the game page, so that users can understand what this game will be about.

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Currently developing a prototype version of the gameplay mechanics.

The game will combine computer-style interfaces, visual novel dialogue and first-person 3d exploration.

Whenever my mouse is on-screen, it means the 3d stuff is paused.

The Agile development method will be used for the development of this game. Prototypes showcasing different gameplay styles will be made, and you will be able to vote for the best one.

Stuff I learned in BTEC Computing is finally useful to me.

This is a concept sheet I created for the antagonist, that uses elements of a mood board. I'd like to hear some opinions on these ideas.