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What do you think?

Se ve de locos.

No Fancy Graphics, no Epic Shading. No, only basic shapes.

And that's great, way more unique. Oh and the fact that it's made on a custom engine.

Mucha suerte y ojalá termines el juego

(Debí comentar hace mucho tiempo lul)

Se ve bastante prometedor, espero en un futuro poder jugarlo che :D

Keep grinding, bring this project to life !

Played the demo! the game looks great!

I overall enjoyed it. I like the atmosphere and the puzzles, but the jump feels weird. I know it's mostly a puzzle game, but there are platforming sections so making the jump feel less floaty would be nice..

I also appreciate the Zoom out button!

Free

RTG - The Ray-Traced Game

Version: 0.9.17 days ago
First public demo of RTG, updates are planned.

RTG is a sci-fi puzzle/platformer featuring unique rendering method: CPU based ray-tracing. Dive into game's strange world, solve gradually challenging puzzles and, piece by piece, unravel mystery behind what you see and experience.

> RTG on Steam

> More games on my web

dl045_rtg.jpg

#puzzle #platformer #raytracing #scifi #arcade #retro



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RTG quick devlog : game builds are finally more consistent (main menu, saving progress, options, etc..) plus implemented 'moving platforms'. Providing you short animation as always. :)

Something from RTG archive. Test level for testing camera code. Prior to this, camera was firmly fixed on player, so I added a bit of camera trailing behind and dampening. It's happening in fraction of second, but the result is way more "fluent feel".

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I want to put some consistency to game builds (as until now levels where run only from editor), so I prepared simple main menu. I kind a like it, so I'll keep it. Nice is that you can directly benchmark your CPU RT performance there.

RTG aka The-Ray Traced Game v0.1.3 - First 'level building' elements (prefabs)

Example of level building and how lighting is affecting visual quality

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RTG - The Ray-Traced Game : The first DevLog on GameJolt

1