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Batticuore. What was once nothing more than one of many european islands turned touristic attractions after their practical use faded over time, with plenty of history and untouched natural scenery... now has been rid of any life form by a mysterious curse. The only survivor? An eccentric fisherwoman that goes by the name of Martha Mahkklen.

Not only that! The waters surrounding Batticuore have been repopulated by a new race of creatures, the Trauma Pets! Bloodthirsty animals that have seemingly no other desire than to cause chaos and destruction, which is hardly worth concern for us humans since they're tiny acquatic creatures.

While scientists continue to research their bizarre biological makeup and behaviour, the common people have began to use them for sports in all sorts of competitions, both peaceful and violent. Now that's where you step in, not to stop this senseless abuse, but to be the very best at it.

-TAKE PART IN 20+ MINIGAMES, some involving your Trauma Pets, others testing your own skills!

-HAVE COMPLETE CONTROL OVER THE TRAUMA PETS, raise them to perfection through selective breeding and genetic engineering!

-UNCOVER THE MISTERY OF BATTICUORE, earn Martha Mahkklen's trust, find out what happened to the inhabitants of the island!

This, AND MORE, on Trauma Pets! Coming out April 17th ON STEAM! https://store.steampowered.com/app/4236490/Trauma_Pets



all-ages

Day 21 of gamedevving about Trauma Pets

Made considerable progress implementing a new minigame that i've been meaning to finish up for at least a month. Far from done yet, but it's an encouraging start so far. Hopefully by tomorrow it'll be done for good.

Day 20 of gamedevving about Trauma Pets

I dedicated most of my energies on polishing up and improving a fairly obscure mechanic within the game, and as superflous of a session this may have been, i'm just just glad i can finally move on from that stuff.

Day 19 of gamedevving about Trauma Pets

After yesterday's exhausting session i decided i would take it a lot easier this time around. Wasn't a complete waste of a day, but all i did was fix up a couple minor mechanics and re-build some others. It'll do.

Day 18 of gamedevving about Trauma Pets

The screenshots have been updated once again! Lots of small graphical and gameplay tweaks have been made in the last week or so and i was gonna die if i didn't showcase them as soon as possible, see you tomorrow!

Day 17 of gamedevving about Trauma Pets

Like it's been the case for the weeks before, sunday tends to be when i'm at my most productive. Everything i set out to do, i did, and i found ways to improve on stuff i wasn't even thinking of prior. Good session.

Day 16 of gamedevving about Trauma Pets

Not the most productive day i'll be honest. I'm preparing things for when i'll update the screenshots next monday, plus a lot other stuff that's not too hard individually but feels overwhelming all at once. Bleh.

Day 15 of gamedevving about Trauma Pets

I fixed nearly everything i found in my playtesting session yesterday. I fixed a bug that was bothering me for ages, but also found out that another one was much more severe than i thought. Win some, lose some, ig.

Day 14 of gamedevving about Trauma Pets

Did an impromptu playtesting session because i wasn't in the mood to do much else but i also didn't wanna waste today. Nothing too pressing was found thankfully. Have a pic of Ric Flair's eye i used for a texture.

Day 13 of gamedevving about Trauma Pets

Did a little bit of everything today, decent amount of aesthetic improvements, bug fixes and more importantly some of minigames have been reworked to be more fun. Here's a sprite for a scrapped shopkeeper character.

Day 12 of gamedevving about Trauma Pets

Light session today, taking care of mainly graphical tweaks and bug fixes. Was meaning to be more productive, but a mean migraine struck at the worst of times and i've been sleeping it off till just now. Bleh.