Game
Koppy Kopsocks




8 months ago

90's localization be like:




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Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

SPOOKY UPDATE

This project has been dead silent for months, but now its back from the dead! (no pun intended)

I'm doing changes to the controls from the feedback I got in Reddit:

- You now use the B button to charge a jump;

- Double tap arrows to sprint

Save data + level completion/unlocking

Today I did a huge breakthrough! Not only you can now properly unlock new levels after beating the previous ones... but also your progress can be saved! And it's automatic!

The game saves after you complete a level.

Joltober Day 30 - #Witch

After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

this one is dedicated to my haters

: Aseprite

: Zughy 32

STONE WALL DRAGON

Totally inspired in the Great Wall of China and the depiction of dragons incorporated in it (although mine looks more like a chameleon than a dragon lol)

TIMELAPSE OF "STONE WALL DRAGON"

Here's the timelapse of my latest artwork!

- 1h53 spent. - Brush & smudge tool brush: "Spectra" (procreate classic library).

โ‹†. ๐™š หšAbby Fan Art ๐ŸฅŠโ‹†. ๐™š || 60x80 px. artwork made in PyxelEdit โœงห™โŠน #pixelart #fanart

WARRIOR PANTHER

This is more of a rendering practice, I came up with the character and its design as I drew the piece so it looks a bit barebones and odd. It is also more anatomically normal compared to my other characters.

This took 3 hours to make