Game
Mega Man: The Rulers of Space

2 years ago

A decently successful WIP CRT / scanline effect test in #UnrealEngine5 πŸ€”πŸ™Œ

#unrealengine #megaman #gamedev




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Kirby behaves himself enough to be in the computer room with me now. He's gotten so big!

Was planning to code tonight but I've been Linux theme Vibe Maxxing instead.

Wallpaper is a shader, so it is sharp and smooth.

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

When Dr Wily goes HARDSTYLE

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Despite what it says, it looked slightly blurry before, and not blurry now πŸ€” #UnrealEngine #Linux

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

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He is named Nibbler because he will nibble your finger lol.

I DEMAND another Mega Man Show!

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.