Game
Mega Man: The Rulers of Space

2 years ago

A decently successful WIP CRT / scanline effect test in #UnrealEngine5 ๐Ÿค”๐Ÿ™Œ

#unrealengine #megaman #gamedev




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Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_mediumโ€ฆ

Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash!ย 

Join the game jam:ย https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests:ย https://bit.ly/narrativejamquests

#gjbroadcast

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

When Dr Wily goes HARDSTYLE

Enhancements to the After Image system are working good. It accepts Palette Sprites now, among all sorts of other features. ๐ŸŒˆ #UnrealEngine #gamedev

Cooking today. Proof of concept to Increment and Decrement ANY UEnum;

ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA

For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

#UnrealEngine5 #UnrealEngine

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

๐Ÿ”ŠON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.