Game
Mega Man: The Rulers of Space

2 years ago

A decently successful WIP CRT / scanline effect test in #UnrealEngine5 πŸ€”πŸ™Œ

#unrealengine #megaman #gamedev




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Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.

Started working on Fighting Game Game-Jam prep.

Got the Update on Demand System to the minimum feature level needed for the Jam. It strictly controls the Gameplay FPS & Processing, useful for Fighters (and Rollback Netcode).

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Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Kirby seems to understand what the Vest means now; That he can go outside.

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It's so cold today, it sucks! I want to sit outside a bit with Kirby.

He is on the couch next to me right now. He loves that little stick I brought inside for him lol.