Game
Immortal Sins
9 years ago

A minor notice about current versioning...


Some of you may notice that the versions are diffrent right now. These are not new versions. Instead, I’ve revised the versioning to better follow Gamejolt’s versioning. This is also to make it easier to understand when I’ve issued an update or a patch (mostly for the users of the Gamejolt Client).

Also, both the game and the launcher will also use a diffrent versioning (Major.Minor.Update.BuildDate and Major.Minor.Update.Build respectively). I will provide more info tommorow, on the next weekly update.

Don’t worry if you get the old versioning on the Gamejolt Client. If you re-install the game, it will show the correct version. The users of the standalone version will have to wait for a new update, since it’s a bit hard coded.

Hopefully this will be a bit more useful.



0 comments

Loading...

Next up

Jump List returns in the next update.

A small teaser for the next update.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

It's a bit early, but I have something cooking. Keep an eye out.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added achievements. Because why not?

Waz zis? An overhauled map? Yes. Coming soon.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.