A park bench may seem like a simple thing, but clearly a lot of effort was put into this work by Slava Alpinsky!
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
Working on the mech selection in the main menu. One of these will be in the final game.
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