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30
1 year ago

A project I made this March.

It's a 2D scrolling platformer with box 2D physics (they're kinda glitchy tho), you can already guess where I got inspired in

This also got featured in May on Scratch! Right after my bday!

Link: https://scratch.mit.edu/projects/975694904/




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"The hunchback carcass of death"

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

#Devruary

I always liked videogames, and as a kid I always wanted to make my own because creating stuff was my thing, so I started out with Scratch when I was in 3th grade and I'm now working on a GameBoy game! (I experiment with other game engines too)

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

From a string, to whatever this is (TIMELAPSE )

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

Testing out a new move! This move is for all characters

"The dead rises from the sword"

Inspired by 5 different artists I found on DeviantArt.