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30
1 year ago

A project I made this March.

It's a 2D scrolling platformer with box 2D physics (they're kinda glitchy tho), you can already guess where I got inspired in

This also got featured in May on Scratch! Right after my bday!

Link: https://scratch.mit.edu/projects/975694904/




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Next up

Doing more of this rendering style, this time experimenting it on my characters.

After almost 1 month in silence... This new build is finally done!

So much stuff was added and completelly rewritten... (that level select screen is the reason for this burn out!)

Anyways, I just added more in-game cutscenes! Here's one right here!

2D SONIC FOR 2D ANIMATION!

Watch the showcase: https://www.youtube.com/watch?v=5Gwfa7QLkl4&t

It's still a W.I.P rig. I have no plans to make this avaliable to the public.

Another one for this #FanArtFriday, Ho-Oh and Lugia!

Inspired a lot on the new immersive TCGP cards and the HGSS box-art.

#Pokemon #HoOh #Lugia

(add the dust man theme from mega man 4) omg its dust man from fnf

Bear with me! (Animation test)

Will start doing animations more often. Started out with a quick test to figure out how I can replicate my artstyle on an animated medium.

The program I used is Adobe Animate 2022, while the assets where drawn on procreate

Looking for feedback!

I released a new build of this game, and after this I'm going to work on the full thing, but first i'd like to hear your thoughts on the game so far!

Is the platforming frustrating? Does the controls suck? Please let me know!

Yo Codin House Office

Who painted my tiger in blue