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26
2 years ago

Added another weapon and refactored the level up options system so it's more extensible.




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working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Working on the mech selection in the main menu. One of these will be in the final game.

I hope you guessed Ham Sandwich.

Moonlight Peaks is a life-sim where you can live your magical farm life! ✨

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Play the FREE demo: https://bit.ly/MoonlightPeaks

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Ukiyoe style experiment...

Some concept art for the Dwarven Mines area that came out this week in Eterspire's latest update

Voidstone now includes highly advanced QoL features, like a pause menu!