Loading...
26
2 years ago

Added another weapon and refactored the level up options system so it's more extensible.




2 comments

Loading...

Next up

Voidstone now includes highly advanced QoL features, like a pause menu!

Working on the mech selection in the main menu. One of these will be in the final game.

I hope you guessed Ham Sandwich.

@Briferstorm is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm before the quest ends on October 28 and you'll get Coins!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

The wait’s almost over!

My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

A new quest inspired by @koffeecup 's Hoomanz! has arrived in your quest log!

Master stickers in the Hoomanz! collectathon! Plus, tell us about your favorite skin from the demo.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.