
Added another weapon and refactored the level up options system so it's more extensible.
Next up
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I hope you guessed Ham Sandwich.
Your worst nightmare is alive ... Coming soon !
Ukiyoe style experiment...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Midnight Special is part of Lovecraftian Days 2026, hosted by Fulqrum Publishing, running from April 9 to April 16 (PT).
Get it at 20% off during the event and explore a selection of strange, dark, and memorable indie games.
Voidstone now includes highly advanced QoL features, like a pause menu!













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