
26
2 years ago
Added another weapon and refactored the level up options system so it's more extensible.
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I hope you guessed Ham Sandwich.
Voidstone now includes highly advanced QoL features, like a pause menu!
Ukiyoe style experiment...














2 comments