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21
3 months ago

Added another weapon and refactored the level up options system so it's more extensible.




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First pass on the walk cycle for the new mech design, rendered from blender viewport.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

We've added animation for a little side quest.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

It’s time to kick off the Live Wallpaper Jam πŸŽ‰ but first... we need the theme!

So the theme is... 'UNLEASH'

You’ve got until May 2nd πŸ‘ Good luck!!

πŸ”— https://store.gx.me/events/live-wallpaper/

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD