
Added another weapon and refactored the level up options system so it's more extensible.
Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I hope you guessed Ham Sandwich.
Okay, I mean it this time; I'm gonna see this one through...
Wanted to make something my kids can play that isn't all about killing something else. This section will have the player following a wisp through a foggy marsh
Our pals at @serenityforge ![]()
have released Doki Doki Literature Club on iOS and Android!
Support them by picking up DDLC avatar frames, backgrounds, and sticker packs in the Game Jolt Shop or on their profile!
Ukiyoe style experiment...
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Working on the mech selection in the main menu. One of these will be in the final game.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.













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