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Through the Thorns and Curses
2 months ago

Added new encounter type - Big Ambush, more dangerous than a classic ambush.

The goal is to increase the importance of exploration abilities and total map awareness.




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Glad to finally add this mechanic. Using the example of a hunt: when you hunt, you draw 1 card from hunting deck. You might get trophies, or someone might hunt you

New dungeon encounter - one more option to remove wounds and curses from the deck

New dungeon encounter - cursed chest. Take treasures and take the curse!

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

Combat test against 3 opponents. But the most difficult part is opponent card animation.

Quite an old visualizer for the map generation.

Green - start point.

Red - end point.

Yellow - path between them (passing through each town)

From left to right difficulty increases.

Also the difficulty higher further you from the path (reward as well!)

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Another card illustation for scenario goal is ready.