Time of the latest progress report.
Graphical Improvements:
As I am improving the lighting, the shadows were… static to say the least. While on day it looks fine, during the night, the shadows looked like stuck on the ground. This can look really weird. So, I split the shadows into two parts: one part baked into the map and the second part being in an overlay. This not only improves the performance a bit (since I don’t have to add dummy events acting as graphic patches) but it also makes it better to update when needed and I can keep two versions of the shadow overlay (one for day, one for night). Here’s a video for demonstration:
(Note: Due to the way the video was encoded with my new video editor, the image looks too dark. It looks way better in game (see pictures underneath the video))
https://www.youtube.com/watch?v=gqruhSCOdDo
I’ve also improved the water reflection, so not only to work with the new tileset, but also to change depending on whenever it’s day or night:
https://www.youtube.com/watch?v=X8GyNxzjyuo
Aside from some misc under the hood changes, that is all for now. See you on the next post.
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