
Blocking out the mech selection UI with some placeholders
Next up
Working on the mech selection in the main menu. One of these will be in the final game.
Voidstone now includes highly advanced QoL features, like a pause menu!
I'm sure she doesn't mean any harm...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Ukiyoe style experiment...
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Say hello to Jon π¦ππ₯ͺ
Late-night sandwiches are his thing.
So are cavities, probably. ^^
Got a guess what else heβs into?
Get to know himπhttps://store.steampowered.com/app/2560100?utm_source=GameJolt
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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