Blocking out the mech selection UI with some placeholders
Next up
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!
Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam
Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
We've added animation for a little side quest.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Itβs time to kick off the Live Wallpaper Jam π but first... we need the theme!
So the theme is... 'UNLEASH'
Youβve got until May 2nd π Good luck!!
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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