Game
Immortal Sins
8 years ago

Build 20180128 uploaded!


This hotfix fixes a bug that prevents the progress from continuing due to a movement bug after the fight with the guards in Celtia Castle.

I’d like to thank @breakbow for reporting the bug.

[UPDATE]: I’ve pulled the patch in order to fix another movement script bug. If you have downloaded the patch, hold off until I upload a revised patch.

[UPDATE #2] The patch is now available.



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A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Taking the wraps off. For real this time.

An updated title screen.

Something something... Stuff that I worked on.

Added a simple audio system to the launcher.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Jump List returns in the next update.

Who did this?

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.