Game
Immortal Sins
8 years ago

Build 20180128 uploaded!


This hotfix fixes a bug that prevents the progress from continuing due to a movement bug after the fight with the guards in Celtia Castle.

I’d like to thank @breakbow for reporting the bug.

[UPDATE]: I’ve pulled the patch in order to fix another movement script bug. If you have downloaded the patch, hold off until I upload a revised patch.

[UPDATE #2] The patch is now available.



0 comments

Loading...

Next up

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

It's a bit early, but I have something cooking. Keep an eye out.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Something something... Stuff that I worked on.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Jump List returns in the next update.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

Added achievements. Because why not?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.