Game
Immortal Sins
7 years ago

Build 20180128 uploaded!


This hotfix fixes a bug that prevents the progress from continuing due to a movement bug after the fight with the guards in Celtia Castle.

I’d like to thank @breakbow for reporting the bug.

[UPDATE]: I’ve pulled the patch in order to fix another movement script bug. If you have downloaded the patch, hold off until I upload a revised patch.

[UPDATE #2] The patch is now available.



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It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A small teaser for the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Waz zis? An overhauled map? Yes. Coming soon.

Added achievements. Because why not?

Something something... Stuff that I worked on.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.