Game
Immortal Sins
6 years ago

Build 20200710 released!


​Changelog:

  • Implemented a new animation for Fire Wall.

  • Raised the changes for the target to appear for the "Pirate Hunt" mission.

  • Text fixes.

  • Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.



0 comments

Loading...

Next up

Taking the wraps off. For real this time.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Enjoy a nice dish, get a nice buff. What's not to like?

Done some improvements to the backup system. Even added an icon to let you know that it's working.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next tech test.

Jump List returns in the next update.

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

Who did this?