Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
It's a bit early, but I have something cooking. Keep an eye out.
Enjoy a nice dish, get a nice buff. What's not to like?
Added a simple audio system to the launcher.
Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.
Overhauls on the way.
Jump List returns in the next update.
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Something something... Stuff that I worked on.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
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