Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added achievements. Because why not?
Overhauls on the way.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Taking the wraps off. For real this time.
Added a simple audio system to the launcher.
Something something... Stuff that I worked on.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
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