Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Who did this?
Jump List returns in the next update.
Something something... Stuff that I worked on.
Waz zis? An overhauled map? Yes. Coming soon.
Added achievements. Because why not?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
A small teaser for the next update.
A small teaser for the next tech test.
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