Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Changelog:
Implemented a new animation for Fire Wall.
Raised the changes for the target to appear for the "Pirate Hunt" mission.
Text fixes.
Fixed a crash that was caused if attempted to look at the "Pirate Hunt" mission details in the Journal.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
Waz zis? An overhauled map? Yes. Coming soon.
Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.
Taking the wraps off. For real this time.
A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.
Added achievements. Because why not?
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.
Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.
Done some improvements to the backup system. Even added an icon to let you know that it's working.
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