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173
2 years ago

Changes on a night environment. Stars behind the volumetric clouds sure add a lot of depth and realism. Wishlist: https://t.co/VpjYzqyhHH




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Grappling hook + timing = successful entrance

Thanks for showing your support y'all!

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com

Causing an alarm

Mark your calendars 🗓️ !

✨🧱 BRICKADIA 🧱✨ lands in Early Access on July 11th!

To celebrate, we just dropped a new montage trailer (100% real gameplay!).

The most chaotic, creative multiplayer sandbox is calling... are you in?

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).