
Changes on a night environment. Stars behind the volumetric clouds sure add a lot of depth and realism. Wishlist: https://t.co/VpjYzqyhHH
Next up
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Thanks for showing your support y'all!
Someone's at the door...
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Grappling hook + timing = successful entrance
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
We've published games like Night in the Woods, Tunic, Chicory: A Colorful Tale, & I Was a Teenage Exocolonist. Now we're developing Usual June in-house and we think you'll love it as much as the other projects we've worked on!
Causing an alarm
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