Check out this character model by Kevin Casanada!
Next up
I hope you guessed Ham Sandwich.
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
First pass on the walk cycle for the new mech design, rendered from blender viewport.
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