Next up
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
Voidstone now includes highly advanced QoL features, like a pause menu!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Otis in Underwater 🌊
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Working on the mech selection in the main menu. One of these will be in the final game.
I don't even count this as a Devlog but i made a very short animation test with Belle's model
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
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