Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
Next up
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Blocking out the mech selection UI with some placeholders
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First pass on the walk cycle for the new mech design, rendered from blender viewport.
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Added another weapon and refactored the level up options system so it's more extensible.
Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd
I thought we could use a thumbnail update c:
will probably tweak it more later ! <3
#myrenders #redesign #sun #fnaffangame #fnaf #ballpit #fivenightsatthedaycare #fnafdaycareattendant
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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
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