2 months ago

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.




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Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

Blocking out the mech selection UI with some placeholders

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First pass on the walk cycle for the new mech design, rendered from blender viewport.

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Added another weapon and refactored the level up options system so it's more extensible.

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

I thought we could use a thumbnail update c:

will probably tweak it more later ! <3

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I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.