Next up
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
First pass on the walk cycle for the new mech design, rendered from blender viewport.
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Working on the mech selection in the main menu. One of these will be in the final game.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
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