Check out this Kill la Kill fanart by Marcus Kistas!
Next up
Voidstone now includes highly advanced QoL features, like a pause menu!
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.
Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Working on the mech selection in the main menu. One of these will be in the final game.
1 comment