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Voidstone now includes highly advanced QoL features, like a pause menu!

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

After much hemming and hawing over the architecture, I finally got the persistent player upgrades system implemented.

Rando Art Challenge! Transform this into a masterpiece of the Renaissance era. Use the tag #renaissance to show off your creation! (Tag an artist in the comments to let them know)

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

Working on the mech selection in the main menu. One of these will be in the final game.

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now