Check out this little mouse warrior by Jorge Malheiro!
Next up
First pass on the walk cycle for the new mech design, rendered from blender viewport.
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
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Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Casting family and friends as NPCs in my video game—say hi to my mom! 👋
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