Check out this painstakingly detailed motorbike engine model by Michael Bartrum! Although... parallel twins kinda suck π
Next up
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!
Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.
I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.
Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.
Casting family and friends as NPCs in my video gameβsay hi to my mom! π
Blocking out the mech selection UI with some placeholders
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