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Working on the mech selection in the main menu. One of these will be in the final game.

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

Refactoring some code, trying some new UI elements and adding some new features. Still working on developing a new visual style.

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

First pass on the walk cycle for the new mech design, rendered from blender viewport.

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

Casting family and friends as NPCs in my video game—say hi to my mom! 👋

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.