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59
2 months ago

First pass on the walk cycle for the new mech design, rendered from blender viewport.




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Blocking out the mech selection UI with some placeholders

Redesigned the targeting for the vertical missile to incorporate a UI element. It's basically the holy water from VS.

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

I'm thinking that I need to change the art style for this project to something which I can produce and iterate on faster. Which of these two styles for the mech do you like more? Modeled/Rendered in Blender.

I thought we could use a thumbnail update c:

will probably tweak it more later ! <3

#myrenders #redesign #sun #fnaffangame #fnaf #ballpit #fivenightsatthedaycare #fnafdaycareattendant

download high res wallpapers FREE on my kofi https://ko-fi.com/aspvera

Prototyping my latest soon-to-be-abandoned project: a Vampire Survivors clone xd

Added another weapon and refactored the level up options system so it's more extensible.

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now