Loading...
40
2 months ago

Finished the first 3D art pass, finally. I wasn't really happy with the outline at this point, so I've shelved that for now. The lasers at the end are my favorite part right now




0 comments

Loading...

Next up

Getting pretty close to the style and rendering features that I want in Unity for this project.

Modeled in Blender and rendered in Unity.

prototyping a dialog system for a point-and-click adventure game

working on a new level design, and added a new enemy! these little guys harass the player by scurrying around them and dropping mines

MAKE A ROBLOX GAME WITH THE THEME GAME JOLT FOR A CHANCE TO WIN 20,000 JOLTBUX!

Added another weapon and refactored the level up options system so it's more extensible.

Looking for a fun #gamedev challenge? Highrise Game Jam starts April 29 - May 5th. Check out the rules and submit a game before the deadline to win some serious CASH MONIES!

Learn all the deets: https://gamejolt.com/c/gamedev/highrisejam

Blocking out the mech selection UI with some placeholders

Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD

"Oh, this will be fun..." 📻❤️

You can use this art as wallpaper for you PC :3

First pass on the walk cycle for the new mech design, rendered from blender viewport.