Next up
Getting pretty close to the style and rendering features that I want in Unity for this project.
Modeled in Blender and rendered in Unity.
prototyping a dialog system for a point-and-click adventure game
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Added another weapon and refactored the level up options system so it's more extensible.
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Blocking out the mech selection UI with some placeholders
Time for a 3d art pass on my VS clone project, working on a new mech design to replace the prototype model. I'm loving this grease pencil line-art modifier in Blender, now to see if I can translate this into Unity shader graph XD
First pass on the walk cycle for the new mech design, rendered from blender viewport.
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