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Game
Mega Man: The Rulers of Space
2 years ago

Classic style 'FX Chip' effect test in #UnrealEngine5. I don't have anything actually planned for it, I just wanted to see how it looked 🤔

#unrealengine #gamedev #megaman




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This is Old Boy. He's a grizzled older stray cat. He was reluctant about approaching for a long time. Recently he was limping and we gave him food. We were gentle with him and let him rest inside a few days. He got better and now comes around every day.

I got unreasonably mad at combining text in C++ Macros, so I made this lol. I'm honestly surprised it works.

I am very sad today because Rocky has been missing for 5 days now... He normally comes inside every day and sleeps with us... In the picture: Kirby - Rudy - Rocky

When Dr Wily goes HARDSTYLE

Not an April Fool's joke, I got super sick. My wife had been super sick and I caught it, which I should have expected.

Sucks that this happens right at the start of the game jam, but I'll still try my best.

Anyway here's Bud, he came inside on his own!

I DEMAND another Mega Man Show!

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.