Completed Ken's NEW Character Select art! Original art by LD (https://twitter.com/LDs_Keys) and pixel conversion by me! This finishes all of the currently playable characters.
#pixelart #streetfighter
Next up
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Can you believe they go through the FRONT of the neck to get to the SPINE?? And they used some medical gorilla glue instead of stitches. 🤣 High tech.
Been having a few bad days at home though, but I'm pushing through it.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
Not good enough?! Let's rotate THE ENTIRE WORLD!!
This is unreleased footage of the Sky-Hi 2D Platforming v4 prototype. Mega Man the Rulers of Space is running on a WIP v6 in Unreal Engine.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
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