Created an Arena stage where you can battle waves of monsters to test out the WIP combat and see how many you can take down before you run out of HP.
Give it a try and tell me what you think 🔗⬇
Next up
Created a toolbar button that toggles in-game visuals so that I can focus on gameplay and avoid getting distracted by art. Special thanks to https://twitter.com/MilkyEngineer/ for his custom editor button tutorial!
Been working on an area transition system for when you move between different areas of the game
Implemented a new glide mechanic that is akin to the Paraglider in Zelda Breath of the Wild. This will be an essential ability to the mini open-world gameplay I'm going for.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Working on a wallpaper/banner/poster for my game to use on my Steam page, marketing and Game Convention. Thanks to https://twitter.com/Pluvias_/ for drawing the poster for me!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I get some funny results when removing the attack cooldown and combo limit XD
I've finally launched the Steam page to Luminous Realms, you can now wishlist the game on Steam! https://store.steampowered.com/app/1949610/Luminous_Realms/
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Been feeling more drawn to the KH style level design, so I wanted to try something new and make a level that feels more like traditional Kingdom Hearts levels
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