Next up
Day six: The second structure, the camps (and also, UI changes)
Second day: Resource icons, terrain textures and lighting
First day of development is looking good, implemented terrain, a placeholder UI for resources and camera movement
Day 11: Made the fire shader, still working on FOW
Day four: Reworked the resource bar, added audio (I wish you could hear), made some modelling. Currently looking forward to implement buildings.
Day eight: structural animations, light effects and a touch of colour
Day five: The first structure, the command centre!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
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