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Game
Redemption of the Damned
5 years ago

Devlog #10. Animation of interaction with weapons, combat system.

Progress with animations for engaging/retracting the gun, running with weapon, shooting. Locomotion is updated.
In plans: improving the system of dropping items, optimizing of reloading.​




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RoD. DevDiary. Combat mechanics:

- parry, causing stunning of the enemy;

- block with loss of stamina;

- fast hit with normal damage;

- heavy hit with increased damage and high consumption of stamina;

- one-handed ax that can be purchased in the village.

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Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s

Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.

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#survival DevDiary: inventory and character parameters.

We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.

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