#survival DevDiary: inventory and character parameters.
We will be grateful for your comments after you visually check the usability of the proposed inventory and how clear it is.
Next up
DevDiary: ragdoll.
What could be better than killing the imps in different ways?
Beautifully slam the enemies against the elements of the environment, for sure.
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
#UnrealEngine DevDiary: quest and dialogue systems. A small example of the fusion of the quest system and the dialogue system. Playback of soundtracks and specific animations is also provided, but you can't see it on the video. Just trust us :)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
RoD. DevDiary. Combat mechanics:
- parry, causing stunning of the enemy;
- block with loss of stamina;
- fast hit with normal damage;
- heavy hit with increased damage and high consumption of stamina;
- one-handed ax that can be purchased in the village.
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
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